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Healthcare · Behaviour Change Lead Service Designer · 3 months

Designing Behaviour Change for Long-Term Health and Wellbeing

A healthcare provider needed to move beyond medical moments — designing a service that could support care recipients with diabetes through real, sustainable lifestyle change.

Behaviour changeService blueprintingCo-designService DesignResearch

4–5 minute read

Healthcare case study lead visual
Working session with clinicians, healthcare staff and stakeholders — translating 173 interviews into actionable design directions.

01 · Challenge

Medication alone wasn't enough.

Managing diabetes requires more than clinical appointments and prescriptions. It requires sustained behaviour change across diet, exercise, routine and mindset — in the context of a person's whole life. The healthcare provider needed a service that could support this kind of long-term, personalised change at scale.

  • Care recipients not engaging consistently with care plans between clinical appointments
  • The healthcare system designed around medical moments, not the continuous reality of daily life
  • Difficulty adjusting care intensity to match how a person's needs changed over time
  • No clear mechanism for connecting doctors, care coordinators and coaches around a shared picture of a recipient's goals
  • Need to address emotional and motivational barriers to habit change, not just behavioural ones

02 · Approach

Design for the human condition, not just the condition.

I led a design team of five through a three-month workstream focused on the onboarding and coaching experience. The approach was grounded in empathy research and co-design — moving beyond what care recipients said they needed toward understanding how they actually lived.

  • 'Day in the life' research to understand the real texture of living with a long-term condition
  • Expectation mapping to surface where care recipients felt let down by existing services
  • Competitor review of other behaviour change services and digital health platforms
  • Service role play to surface breakdowns in the current care experience from multiple perspectives
  • Co-design sessions with care recipients to shape onboarding and coaching flows collaboratively
  • Service prototypes and storyboards tested with care recipients and clinical staff before soft launch

Methods used

Persona development
'Day in the life' research
Expectation mapping
Service role play
Co-design workshops
Service blueprinting
Storyboarding
Service prototyping
Healthcare — 02 visual
Four States of Mind framework — segmenting readiness for change to inform tone, support and intervention design.

03 · Outcome

A service designed around people, not processes.

Ripple launched as a transformational care offering — embracing the human condition rather than trying to fix it. The experience connected medical care with emotional, behavioural and social support.

  • Onboarding experience designed to build trust and motivation from the first interaction
  • Coaching model connecting doctors, coordinators and coaches around shared care goals
  • Service that adapted its intensity and focus as care recipients' needs and life circumstances changed
  • Long-term focus on preventing readmissions and the emergence of related conditions — not just short-term compliance
Healthcare — 03 visual
Value proposition development — clustering opportunities into testable propositions during the discovery synthesis.

04 · Impact

Quality care outcomes aligned to the whole person.

The work demonstrated that a healthcare service designed around motivation, emotion and context — not just clinical protocol — could deliver meaningfully better outcomes for care recipients.

Success wasn't a completed care plan. It was a care recipient who felt understood, supported and capable of managing their own health long-term.

Project details

ClientA healthcare provider
LocationSingapore
RoleLead Service Designer
Duration3 months
Year2022–2023

Key outcome

A soft-launched digital and in-person service — designed around the whole person, not just the medical condition.

Due to Non-Disclosure Agreements, detailed visuals and artefacts from this project are not publicly shared.

If you're interested in the full story — the methods, artefacts and outcomes in more depth — I'm happy to walk you through it directly.

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